Struana and Stan track down leads on the stolen relic, and find themselves navigating the roads of the byzantine Delta of Flume. Perhaps the Druid Grove at the edge of the city will know more . . .
Allison joins the adventure as Stan Smith, human paladin of Moradin. Before the party assembles it’s time to introduce the players to the Delta Confederacy, a byzantine metropolis of independent cities. Adventure awaits our newly forged party as a mystical relic is stolen out from under their noses.
Struana Hardjaw has successfully led the gnomish mining expedition in collecting fuel for their damaged airship. But after scouting the path back to the airship’s landing site, she has discovered the ship has been overrun with raiding shark-folk. Will she be able to liberate the ship, or will she find herself stranded on this mysterious island?
Struana Hardjaw negotiates with a Dao Genie trapped before a mysterious fae tomb while rescuing her gnomish scouts. When she returns, she discovers a violent monsoon will be on camp soon. Do they delay their mining operation, or risk lives and equipment powering through a mining montage?